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Chess traps

Elephant Trap

Queen's Gambit Declined · intermediate · set by Black

An 'undefended' pawn looks free to grab — it isn't.

Black's knight on f6 looks pinned to the queen, making the d5-pawn look like a free capture. It's a trap: after White grabs the pawn, Black recaptures with the 'pinned' knight anyway, and the pin turns out not to matter because White's queen gets trapped a few moves later, netting Black a full piece. The safe path is simply not taking on d5 at all — normal development keeps the position balanced.

Move by move

  1. 1. d4: Opens with the Queen's Gambit.
  2. 1... d5: Declines it, playing solidly.
  3. 2. c4: Standard development.
  4. 2... e6: Continues development.
  5. 3. Nc3: Pins the knight to the queen.
  6. 3... Nf6: Develops, defending the knight.
  7. 4. Bg5: Pins the other knight too.
  8. 4... Nbd7: Develops naturally.
  9. 5. cxd5: Offers a trade in the center.
  10. 5... exd5: Recaptures, looking completely fine.
  11. 6. Nxd5 (the mistake): Grabs the pawn — looks free since the knight on f6 is 'pinned.' This is the losing move.
  12. 6... Nxd5: Recaptures anyway — the pin doesn't actually matter here, since the tactics favor Black.
  13. 7. Bxd8: Grabs the queen, looking like it wins on the spot.
  14. 7... Bb4+: Checks with the bishop — the point of the whole sequence.
  15. 8. Qd2: Blocks with the queen, the only move.
  16. 8... Bxd2+: Trades queens.
  17. 9. Kxd2: Recaptures.
  18. 9... Kxd8: Recaptures the bishop on d8 — and Black has won a full piece.

Safe instead: e3

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